Cyrex partnered with Improbable to deliver white box penetration testing for Scavengers, securing Unreal Engine networking, live services, and multiplayer systems across PC and console platforms.
Scavengers combines sandbox-style PvE survival with class-based PvP combat in a free-to-play action shooter. Built on Unreal Engine and deployed across PC and console, the title relies heavily on secure multiplayer networking and live services infrastructure.
For Improbable and Midwinter Entertainment, the security scope spanned:
In hybrid PvE/PvP environments, vulnerabilities in progression systems, combat validation, or multiplayer services can directly impact competitive balance and player trust. The development teams required a deep, code-level security assessment prior to launch.
Cyrex conducted comprehensive white box penetration testing, reviewing full source code and internal implementations across gameplay and live service layers.
This methodology enabled a detailed assessment of server-side validation, networking flows, and integration points within Unreal Engine.
Our engagement focused on:
We evaluated whether gameplay actions were properly validated server-side and resistant to client-side manipulation.
Cyrex also assessed:
By simulating real-world attack scenarios and reviewing internal implementations, we identified potential exploit paths and logic weaknesses that could impact fairness or service stability.
The white box approach enabled:
This allowed the Improbable team to address issues efficiently before public exposure.
“Cyrex have been consistently great security testing partners for us across a number of complex projects. Improbable often asks Cyrex to test brand new technology, posing a real challenge to testers to get up to speed with our cutting edge software, let alone find vulnerabilities within it. And yet we are consistently impressed by the quality of work we see. Cyrex keeps us one step ahead of our attackers.”
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