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Load Testing

Rumbleverse

Client:Iron Galaxy Studios & Epic Games Publishing

Cyrex partnered with Iron Galaxy Studios and Epic Games Publishing to deliver high-scale load testing for Rumbleverse, simulating 10,000+ virtual players to validate backend scalability and multiplayer performance ahead of launch.

The Challenge

Validating Scalability for a 40-Player Brawler Royale

Rumbleverse is a free-to-play, 40-player Brawler Royale set in Grapital City. Built around large-scale multiplayer sessions, matchmaking, and in-game purchases, the title required stable backend services to support concurrent player activity.

For Iron Galaxy Studios and Epic Games Publishing, launch readiness meant validating:

  • Authentication and registration flows
  • Game matchmaking services
  • In-game store transactions
  • Backend gameplay service stability

With multiple players entering matches simultaneously and performing real-time actions, backend bottlenecks or degraded performance could disrupt the competitive experience.

A structured load testing engagement was required to simulate real-world concurrency before launch.

The Cyrex Solution

High-Scale Load Testing of Backend & Gameplay Services

Cyrex conducted comprehensive load testing across Rumbleverse’s backend and gameplay infrastructure.

During the engagement, over 10,000 virtual players were simulated performing legitimate in-game actions. Rather than synthetic API-only testing, simulated users followed realistic gameplay flows to reflect production conditions.

Core System Simulation

The load testing scope included:

  • Authentication and registration processes
  • Game matchmaking services
  • In-game store purchase flows

By replicating user behavior at scale, Cyrex evaluated how services responded under sustained concurrency and identified where degradation occurred.

Bottleneck Identification & Optimization Support

Through iterative testing and collaboration with the development team, Cyrex:

  • Identified performance limitations
  • Detected scalability bottlenecks
  • Provided data-driven feedback to guide optimization

This allowed the team to address infrastructure weaknesses before they could impact live players.

The Outcome

Improved Scalability & Launch Stability

  • Identification and resolution of scalability bottlenecks
  • Improved performance of matchmaking and authentication services
  • Increased confidence in in-game store transaction stability
  • Stronger launch readiness for a large-scale multiplayer environment
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